|
|
|
|
 |
 |
|
Web3D |
Introduction |
| |
Photography and images are being pushed aside by fancy animations and video clips, and latest 3D games are selling more units than the existing 2D games. |
| But in the web, 3D technology has not been practiced as much as it is expected, due to its high developing cost and complicated technology. |
| DnL provides photo-quality resolution, real life environment Web3D, which is smaller than any movie file, with short developing period and minimum cost. |
Product |
| |
Product Display: |
The actual and/or virtual product is displayed in the web page, fully operated and responsive in real time. |
| |
| Virtual Reality: |
The user is able to freely tour around interior or exterior of a building.
Furnitures and fixtures can be modified and replaced in real time. |
| |
| Visualizing: |
3D graphs, any numeric values and informations can be visualized for more effectiveness.
Hard to visualize informations that are expressed in 3D space. |
| |
| Server connection: |
Connection to server allows real time expression from the
existing DBMS.
Utilizing multi server, different users are able to operate and interact from the multi Web3D. |
| |
Kiosk Solution |
Introduction |
| |
The kiosk conveniently provides information to the users in an environment without access to a computer, and it will be utilized in more places in future. The easy to use touch screen and multi media will prove its value. |
| 3D applied kiosk is capable of new services. |
| Find locations in a 3D virtual building, view and select tables in a restaurant, before you walk in. It enables the user to find merchandise in a large market of a warehouse just by touching the screen with the fingertip. |
Technology
|
| |
Touch screen
system: |
Without any added tool, using just the tip of a finger, the user can operate the interface that simulates 3D environment.
Different from a mouse and keyboard, it is more intuitive.
So, it is easy even to not-so computer literate users. |
Server and
Networks support: |
Every 3D media can communicate real time with the central server.
Thus, any changes made in the central server are applied in real time to every 3D media, and vice versa. |
| |
Standard
Technology
Adoption: |
Supports OpenGL and DirectX and all Windows and Macintosh
based kiosk.
The support of http and web page connection allows it possible to interact with existing kiosks and web servers and related products. |
| |
|
|
|